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A special mini-episode of Tablepop, where we talk about a special thing each. Mitch talks about his experience as a Magic: The Gathering initiate (1:00-16:30) and Jason talks about the ideas behind his game Hedron (16:35 – end), now on Kickstarter. Please forgive, Jason’s poor explanation of Star Trek races and our failure to work out what the plural of appendix is.
That was really interesting hearing Mitch’s take on Magic from the eyes of a completely fresh, new player. From someone who’s played on and off for a while, there’s a lot that I realised I take for granted about the game. Even stuff like the flavour of the colours, which have been refined as the game has grown.
Did you enjoy my “So they’re, like, druids?” comments?
Haha yeah. Druids actually figure quite heavily in Green for Magic, since most of the mana-ramp creatures are flavoured as druids pulling out more mana out of the land. Did you use to play?
Thought it was obvious that I haven’t. I just relate everything to D&D classes. I did test a couple of decks with Mitch after the recording, though, and I could feel the pull, but Netrunner + X-Wing is more than enough for me.
Well, you seemed passingly familiar with it so I thought you might have played it a bit before, but I guess you can’t avoid knowing a bit about it being in the tabletop gaming world. I don’t play regularly anymore either, but I love the breadth of the system. When I do play, it’s usually Multiplayer Cube Draft. The Cube Draft concept is a great one for budget players, since you can build a workable set of cards to draft from quite easily without chasing down expensive rares. (In theory, but I’ve spent a decent amount on my personal Cube :p)
Interestingly, Netrunner was originally designed by Richard Garfield, designer of Magic. Man has a great hit rate.
As well as the polarising King of Tokyo. He’s definitely a switched on guy. If you’re into game design, this talk is pretty great; the concept of Rando-Chess was something that I often thought about with Hedron.