There has long been a deep chasm in the realm of board games. In recent years, the chasm has narrowed and even a few bridges have built, but there are still some gamers who will not leave their side of their rift for the land on the other side. In board games, the grass is always greener and much more fun on your side. I don’t have a name for the rift, but there is a name for the two sides, Euro games and Ameritrash. In this post I want to move beyond that simple divisive line by creating even more divisions. Don’t worry, I’m not trying to start a new board game cold war, this all has a point, but you’re going to have to trust for me now. Continue reading
I am not the first person to think that King of Tokyo would be a better game without a player elimination mechanic. Elimination sucks and no player elimination is one of those unwritten rules of modern boardgames. One of those unwritten rules that game designers love to break. So, let’s start with the designer, Dr. Richard Garfield. He’s responsible not just for this kaiju slugfest but a myriad of other games including Magic the Gathering, Netrunner and RoboRally. Dr. Garfield is a pretty smart guy with a PhD in mathematics and one of the few game designer who’s able to make a comfortable living off his work. If game design was cage fighting, there are very few designers who could hold their own with Richard for more than 30 seconds. So, Richard included player elimination in King of Tokyo and he probably did so for a reason, but let’s be punks and fight Richard to fix his broken game. This is going to end well!