New News 2018

Hello friends and players,

I just wanted to make a very quick and quiet update, as you may not have heard from me for quite a long time, and is looking a little lonely and abandoned. If we’ve intersected in the great world of games before, and you’ve got any questions that you’ve been waiting to ask me, go right ahead, it’d be great to catch-up. I’m pre-answering a few to get started. 

What have you been up to in relation to making games?

I’ve been doing a lot, but with not a whole lot to show for it, apart from a few quiet credits here and there. I worked with Rule & Make throughout 2016 and 2017, starting with them as Skyward headed toward Kickstarter. I took a lot of game submissions (said no to most of them) and and helped out in various capacities with Hand of Fate and another project that didn’t quite manage to get up again after a bit of shaky start (we were unable to reroute for alternate power). This year, I took a step back and have been playing around with quite a few ideas, none of which have survived very far past the prototype stage. I’ve been working with a few friends on some collaborative designs, but they’re all in very early early stages. I’m excited about a new project right now, but it’s ambitious and strange in a few ways, and it needs more gestating time (actually, I’m working on a couple of projects that meet that description).

What’s happening with Ragnaroll?

I’m not quite sure. Occasionally I get a message from a backer or a player telling me how much they liked the concept, or the game they played, but over the past couple of years I’ve put a few different versions of Ragnaroll on the table, and they just haven’t felt right. I’m struggling to reconcile my first design, which had some fun and crazy ideas, with my current tastes as both a designer and player. I don’t think I’ll ever be able to let it go, but I’m not ready to return to it yet.

Anything else?

  • I went to Essen in 2017, on behalf on Rule & Make, which was fun! I saw Antoine Bauza in real life. 
  • I’m currently working on a project that solves my gripe with PDF rulebooks using my professional skills.
  • I’m disabling a few features on this site, mainly things that have potential to become security vulnerabilities.
  • As a recommendation, Sidereal Confluence is really great, in that it delivers a truly strange and wonderful and frantic cooperative and competitive experience. It’s not easy to learn or teach, but it’s a galaxy full of fun with the right group.
  • I’m looking for a new job for 2019. If you, by any weird chance, know any game companies that are hiring, send them my way. I’m a bit of a Jack of All Trades with strong writing and editing skills, fierce opinions about graphic layout and rulebook design, dangerous coding knowledge, some very esoteric skills about getting inDesign to talk to a variety of applications using the infernal language of XML and HTML, and, of course, significant game design and development experience, mostly acquired in the tried-and-true method of failing forward.


Best regards,



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